Inscripción 18º Torneo NBA 2K11
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Pressman
ropillanba
Sardo
magia32
Michaelscodfiel
Blitzman
sonic34
MicroZERO
Talalo
Makrakas
Sho Hai
Tony Montana169
Davikevicius
carlospal
Akira
jgirol
jugon_esp
oreimono
PRENSIL
kukardo
mokujin21
25 participantes
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Re: Inscripción 18º Torneo NBA 2K11
A callar!! Y a decirme que tal el online del assasins...mokujin21 escribió:Davike, como me dejes en impares te mato... Mejor aún, ya no te compro juegos
Davikevicius- McNabb castración
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Re: Inscripción 18º Torneo NBA 2K11
Davikevicius escribió:A callar!! Y a decirme que tal el online del assasins...mokujin21 escribió:Davike, como me dejes en impares te mato... Mejor aún, ya no te compro juegos
Si me dices que me calle no te puedo decir qué tal el online...
Re: Inscripción 18º Torneo NBA 2K11
Calle, pero escriba...mokujin21 escribió:Davikevicius escribió:A callar!! Y a decirme que tal el online del assasins...mokujin21 escribió:Davike, como me dejes en impares te mato... Mejor aún, ya no te compro juegos
Si me dices que me calle no te puedo decir qué tal el online...
Davikevicius- McNabb castración
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Re: Inscripción 18º Torneo NBA 2K11
Davikevicius escribió:Borreme del torneo, ya que no tengo ganas de mandar la consola a tomar por culo de una patada...
¿Cómo vas a dejar pasar la ocasión de humillarme?
jugon_esp- Fan de Najera
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Re: Inscripción 18º Torneo NBA 2K11
Amistoso? o simplemente espero a que compre el fifa...jugon_esp escribió:Davikevicius escribió:Borreme del torneo, ya que no tengo ganas de mandar la consola a tomar por culo de una patada...
¿Cómo vas a dejar pasar la ocasión de humillarme?
Davikevicius- McNabb castración
- Número de mensajes : 5062
Edad : 40
Re: Inscripción 18º Torneo NBA 2K11
Esto no iría aquí, pero bueno...Davikevicius escribió:Calle, pero escriba...mokujin21 escribió:Davikevicius escribió:A callar!! Y a decirme que tal el online del assasins...mokujin21 escribió:Davike, como me dejes en impares te mato... Mejor aún, ya no te compro juegos
Si me dices que me calle no te puedo decir qué tal el online...
Un vicio El online con 6-8 conocidos sería la leche Sabes a quién tienes que matar, pero en el mapa a decensa de personajes iguales a los que participan, con lo cual te tienes que guiar de un radar y tu intuición, observando si hace algo que no sea normal para cazarle, y hacerlo antes que otro mate a tu objetivo. El problema es que a la vez eres el objetivo de otro y tienes que andarte con ojo para que no te maten.
Además tienes habilidades que vas desnloqueando según el nivel y más personajes, colores, equipo..
Por ejmplo, ayer en una partida, llevaba un disfraz (dura 15 segundos) y me puse al lado de un inocente que llevaba mi mismo aspecto. El que me perseguía se creyó que yo era el otro, le mató y me llevé los puntos por engañarle, porque el otro fallara y por evitar mi muerte
Y hala, ahora ya no te borro
Re: Inscripción 18º Torneo NBA 2K11
Lo quiero!!! No se si ir a pillarlo esta tarde... soy un ansias...
Davikevicius- McNabb castración
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Edad : 40
Re: Inscripción 18º Torneo NBA 2K11
Davikevicius escribió:Amistoso? o simplemente espero a que compre el fifa...jugon_esp escribió:Davikevicius escribió:Borreme del torneo, ya que no tengo ganas de mandar la consola a tomar por culo de una patada...
¿Cómo vas a dejar pasar la ocasión de humillarme?
Yo amistosos no juego y el fifa... bueno, la verdad es que al final sí que caerá
jugon_esp- Fan de Najera
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PS Online : ¿Una Play yo? jajajajaja
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Re: Inscripción 18º Torneo NBA 2K11
mokujin21 escribió:Esto no iría aquí, pero bueno...Davikevicius escribió:Calle, pero escriba...mokujin21 escribió:Davikevicius escribió:A callar!! Y a decirme que tal el online del assasins...mokujin21 escribió:Davike, como me dejes en impares te mato... Mejor aún, ya no te compro juegos
Si me dices que me calle no te puedo decir qué tal el online...
Un vicio El online con 6-8 conocidos sería la leche Sabes a quién tienes que matar, pero en el mapa a decensa de personajes iguales a los que participan, con lo cual te tienes que guiar de un radar y tu intuición, observando si hace algo que no sea normal para cazarle, y hacerlo antes que otro mate a tu objetivo. El problema es que a la vez eres el objetivo de otro y tienes que andarte con ojo para que no te maten.
Además tienes habilidades que vas desnloqueando según el nivel y más personajes, colores, equipo..
Por ejmplo, ayer en una partida, llevaba un disfraz (dura 15 segundos) y me puse al lado de un inocente que llevaba mi mismo aspecto. El que me perseguía se creyó que yo era el otro, le mató y me llevé los puntos por engañarle, porque el otro fallara y por evitar mi muerte
Y hala, ahora ya no te borro
Sí que pinta bien. Pero qué juego es? que yo me pierdo con este El dos? otro nuevo? una actualización?
jugon_esp- Fan de Najera
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Re: Inscripción 18º Torneo NBA 2K11
mokujin21 escribió:Assassin's Creed: la Hermandad. Continuación directa del 2
Pero es otro juego o un DLC del 2?
jugon_esp- Fan de Najera
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Re: Inscripción 18º Torneo NBA 2K11
jugon_esp escribió:mokujin21 escribió:Assassin's Creed: la Hermandad. Continuación directa del 2
Pero es otro juego o un DLC del 2?
Uno nuevo
Re: Inscripción 18º Torneo NBA 2K11
Bueno venga, Drenziel y yo nos apuntamos finalmente. Espero que comprendáis mis problemas de tiempo.
Nick: Pressman
GT: Pressman77
Edad: 22
Nick: Pressman
GT: Pressman77
Edad: 22
Pressman- Spidercerdo
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oreimono- Directo al título
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Re: Inscripción 18º Torneo NBA 2K11
Buenas! Por aquí andamos de vuelta después de muchos meses
1- Nick: mokujin
Gamertag: mokujin21
Edad - 35
2. Nick: kukardo
Gamertag: kukardo
Edad: 24
3- Nick: PRENSIL
Gamertag: PRENSIL
Edad - 39
4- Nick: oreimono
Gamertag: oreimono
Edad - 27
5- Nick: jugon_esp
Gamertag: jugon_esp
Edad - 33
6- Nick: jgirol
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Edad - 35
7- Nick: Akira
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Edad - 35
8- Nick: carlospal
Gamertag: carlospal
Edad: 33
9- Nick: Davikevicius
Gamertag: Davikevicius
Edad: 26
10- Nick: Tony Montana169
Gamertag: Tony Montana169
Edad: 21
11- Nick: Sho Hai
Gamertag: Sho Hai
Edad: 25
12- Nick: Makrakas
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Edad: 24
13- Nick: sonic34
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Edad: 32
14- Nick: Blitzman
Gamertag: Blitz1962 (Enviarme solicitudes de amistad de esas majos!!! )
Edad: 48
15- Nick: michaelscodfiel
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Edad: 21
16- Nick: Magia32
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Edad: 32
17- Nick: ropillanba
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Edad: 27
18- Nick: DevilKane
Gamertag: DevilKane
Edad: 23
19-Nick: Pressman
GT: Pressman77
Edad: 22
20-Nick: Drenziel
GT: Drenziel
Edad: 21
Pues ya estamos dentro!!
1- Nick: mokujin
Gamertag: mokujin21
Edad - 35
2. Nick: kukardo
Gamertag: kukardo
Edad: 24
3- Nick: PRENSIL
Gamertag: PRENSIL
Edad - 39
4- Nick: oreimono
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Edad - 27
5- Nick: jugon_esp
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Edad - 33
6- Nick: jgirol
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Edad - 35
7- Nick: Akira
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Edad - 35
8- Nick: carlospal
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9- Nick: Davikevicius
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10- Nick: Tony Montana169
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11- Nick: Sho Hai
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12- Nick: Makrakas
Gamertag: Makrakas
Edad: 24
13- Nick: sonic34
Gamertag: sonic34
Edad: 32
14- Nick: Blitzman
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Edad: 48
15- Nick: michaelscodfiel
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Edad: 21
16- Nick: Magia32
Gamertag: Magia32
Edad: 32
17- Nick: ropillanba
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Edad: 27
18- Nick: DevilKane
Gamertag: DevilKane
Edad: 23
19-Nick: Pressman
GT: Pressman77
Edad: 22
20-Nick: Drenziel
GT: Drenziel
Edad: 21
Pues ya estamos dentro!!
Drenziel- Genéticamente superior
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Re: Inscripción 18º Torneo NBA 2K11
Que grande
oreimono- Directo al título
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Akira- Agente D
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Re: Inscripción 18º Torneo NBA 2K11
Buenas noticias, supuestamente hoy deberia salir un parche para el juego. Entre las muchas cosas que arregla esta:
- Improvements have been made to the directional passing system with the end result being more accurate pass targeting.
- Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.
- Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.
Con esto se confirma que gran parte de los problemas de los pases no eran por los sliders, por lo que habria que probar los mismos con el parche
El resto de la info:
GENERAL GAME FEATURES
- Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.
- Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.
- The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.
- The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.
- Long socks should no longer appear visually corrupted during gameplay.
- Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.
- The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.
GAMEPLAY
- Improved Shot Stick shot release timing and consistency across offline and online games.
- Fixed a rare hang that would occur when intentionally fouling the inbounder.
- Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.
- Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.
- Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.
- The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.
- Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.
- Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.
- Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.
- Queued pass/shot commands are now deleted when a fumbled catch occurs.
- Improvements have been made to the directional passing system with the end result being more accurate pass targeting.
- Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.
- Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.
- Queuing a fake pass command when catching the ball will no longer result in a touch pass.
- Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.
- Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.
- Users are no longer able to call a timeout when they are bobbling the ball.
- Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.
- Players boxing out their opponent should no longer be called for Over the Back fouls.
- Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.
- Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.
- AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.
- Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.
- On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.
PRESENTATION
- Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.
- When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.
- Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.
- The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.
- Users are now able to button through lengthy substitution overlays and get right back to gameplay.
- Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.
- Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.
ONLINE
- Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.
- Users are no longer able to substitute in injured/fouled out players during Crew games.
- Opponents can no longer see Pick and Roll and Play Calling icons during online games.
- Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.
ASSOCIATION
- Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.
- Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.
- Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.
- Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).
- Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.
- Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.
- Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).
- Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.
- Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.
- Addressed an issue where Potential values weren’t being properly updated in the player progression system.
- Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).
- Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).
- Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).
- Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.
- Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.
- Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).
MY PLAYER
(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)
- Addressed a hang that would sometimes occur when completing a game during the NBA time period.
- The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.
- The Rookie of the Year Milestone should now properly unlock when the conditions are met.
- Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.
- PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.
- Improvements have been made to the directional passing system with the end result being more accurate pass targeting.
- Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.
- Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.
Con esto se confirma que gran parte de los problemas de los pases no eran por los sliders, por lo que habria que probar los mismos con el parche
El resto de la info:
GENERAL GAME FEATURES
- Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.
- Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.
- The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.
- The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.
- Long socks should no longer appear visually corrupted during gameplay.
- Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.
- The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.
GAMEPLAY
- Improved Shot Stick shot release timing and consistency across offline and online games.
- Fixed a rare hang that would occur when intentionally fouling the inbounder.
- Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.
- Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.
- Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.
- The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.
- Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.
- Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.
- Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.
- Queued pass/shot commands are now deleted when a fumbled catch occurs.
- Improvements have been made to the directional passing system with the end result being more accurate pass targeting.
- Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.
- Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.
- Queuing a fake pass command when catching the ball will no longer result in a touch pass.
- Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.
- Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.
- Users are no longer able to call a timeout when they are bobbling the ball.
- Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.
- Players boxing out their opponent should no longer be called for Over the Back fouls.
- Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.
- Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.
- AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.
- Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.
- On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.
PRESENTATION
- Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.
- When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.
- Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.
- The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.
- Users are now able to button through lengthy substitution overlays and get right back to gameplay.
- Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.
- Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.
ONLINE
- Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.
- Users are no longer able to substitute in injured/fouled out players during Crew games.
- Opponents can no longer see Pick and Roll and Play Calling icons during online games.
- Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.
ASSOCIATION
- Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.
- Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.
- Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.
- Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).
- Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.
- Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.
- Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).
- Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.
- Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.
- Addressed an issue where Potential values weren’t being properly updated in the player progression system.
- Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).
- Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).
- Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).
- Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.
- Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.
- Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).
MY PLAYER
(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)
- Addressed a hang that would sometimes occur when completing a game during the NBA time period.
- The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.
- The Rookie of the Year Milestone should now properly unlock when the conditions are met.
- Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.
- PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.
carlospal- Fan de Eurogamer
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Gamertag : carlospal
PS Online : carlospal
Re: Inscripción 18º Torneo NBA 2K11
Esto son muy buenas noticias, ahora que no estropeen nada más...
Akira- Agente D
- Número de mensajes : 7496
Edad : 49
Gamertag : Akira 23
Re: Inscripción 18º Torneo NBA 2K11
Por cierto, rebienvenida a los cracks que se han apuntado y a ver si el Señor Talalo se deja de hacer el duro y se apunta aqui...Yo creo que si le amenazamos con que no puede hacer chistes en el draft si no esta apuntado, se vera obligado a apuntarse...
carlospal- Fan de Eurogamer
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Re: Inscripción 18º Torneo NBA 2K11
Yo creo que su salud se lo impide
oreimono- Directo al título
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Re: Inscripción 18º Torneo NBA 2K11
Madre mía... Sho, Blitz, Drenziel, Pressman (otra vez ) Vuelve la vieja guardia
Pero hay un error en la lista, somos 19 de momento por culpa de Davike, que es un cagao
Pero hay un error en la lista, somos 19 de momento por culpa de Davike, que es un cagao
Re: Inscripción 18º Torneo NBA 2K11
mokujin21 escribió:Madre mía... Sho, Blitz, Drenziel, Pressman (otra vez ) Vuelve la vieja guardia
Pero hay un error en la lista, somos 19 de momento por culpa de Davike, que es un cagao
A ver si el nuevo parche con los nuevos sliders el convencen...
Akira- Agente D
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Re: Inscripción 18º Torneo NBA 2K11
mokujin21 escribió:Madre mía... Sho, Blitz, Drenziel, Pressman (otra vez ) Vuelve la vieja guardia
Pero hay un error en la lista, somos 19 de momento por culpa de Davike, que es un cagao
Y mas si el puñetero Tiliuss se hubiese apuntado...Y Guro hubiese dado señales de vida
carlospal- Fan de Eurogamer
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Re: Inscripción 18º Torneo NBA 2K11
Akira escribió:mokujin21 escribió:Madre mía... Sho, Blitz, Drenziel, Pressman (otra vez ) Vuelve la vieja guardia
Pero hay un error en la lista, somos 19 de momento por culpa de Davike, que es un cagao
A ver si el nuevo parche con los nuevos sliders el convencen...
A ese en un ratico nos lo llevamos al huerto, le prometemos una buena fiesta si se apunta...
carlospal- Fan de Eurogamer
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